Game Designer
Hey there! I’m Tom, and I specialize in UI, UX, Puzzles, Narrative, Level Design & Accessibility. My passion is to help make meaningful game experiences that everyone can play!
I’m always looking for my next challenge, either in the Netherlands or remotely—please contact me if you’re interested. Thanks in advance!
360Video is a VR video app, created for Psylaris as a tool for psychiatrists and their clients, to help with exposure and relaxation therapy.
For this I’ve worked in Unity, with assets such as AVProVideo and Nova UI, creating an UI design in collaboration with a small team.
Herald is an award-winning narrative game by Wispfire about colonialism in the 19th century, in which players experience an adventure with lots of dramatic twists aboard the HLV Herald.
I was in charge of setting up story scenes for Book 3 of Herald by setting up the logic of Herald’s many story scenes, using Wispfire’s in-house dialog editor. I also worked a lot on QA, both reporting and fixing bugs.
Tom’s work has enriched our team during his internship with his can-do attitude, we believe he is a great asset to any team as a designer with good programming knowledge.
—Roy van der Schilden, Wispfire founder
Winkeltje is a shopkeeping game by Sassybot, where players can manage and customize their own shop.
I was responsible for coming up with new systems to support the long-term engagement of players, balancing, making content and implementing it with C#. I also helped with community management and QA during Early Access. I helped with the Dutch translation, and helped set up a community translation process for other languages.
Looking for a game designer to design and help build fun games? Check out Tom who helped make #Winkeltje at @SassybotStudio. I can certainly recommend. :)
—Tino van der Kraan, Sassybot Creative Director
Edge Not Found was my submission to JS13K 2021, a month long game jam where the goal is to create a browser game in 13 kb.
This solo project is a puzzle game where the playing field wraps around infinitely, creating some tricky puzzles. It ended in second place and was featured by GitHub!
Fake Illusions is a game about cheating optical illusions. It was a personal project that was released as a commercial game in 2020 (with content updates in 2021).
I was responsible for all the design and programming.
Mobility! is an accessible precision platformer game that I worked on a side project, together with my brother and a musician. It was featured by various outlets such as RockPaperShotgun, and was played by over 50.000 players!
In 2024 I released a level editor update.
R4Heal Interactive Puzzles is a collection of serious games by Yellow Riders for rehabilitating patients, commissioned by RadboudUmc, a Dutch hospital. It contains games like word searches and sudoku, but also more “serious” games such as reaction and breathing tests.
I was responsible for maintaining the individual activities, doing QA and fixing bugs, as well as implementing new games in TypeScript.
Tom is very well educated, with specialised knowledge in programming and game design, with a can-do attitude which made him to blend in our organisation smoothly and surely he will add value into any other organisation.
—Stephan Aarts, Founder of Yellow Riders
Last updated: December 2024.