Let’s continue the tradition of explaining the design of my games using my latest creation, Sokobanana! I’m primarily making these so I can reference my design choices later in case I forget them, but I’m putting them on my blog for everyone to see. This contains spoilers for the puzzles of Sokobanana, so play that first so you know what I’m talking about. You might need to click ‘Read more’ to display the entire post.
That’s another year gone by! This year I ended on the Backloggery memory card with a score of +25, which is just slightly less than my end score last year. This year I released JMPR for Game Boy Jam 5 and Tahira’s Tower (also for Android). That’s just two projects, but I’ve been hard at work on Mobility as well, which I’m realistically aiming to release this year. I’m currently also making stuff in Puzzlescript, so you can expect to see those soon as well.
As part of the wrap-up, here’s the list of my favorite games of the year. As always, it doesn’t have to mean the games have been released this year– just that I played them. The list is in no particular order. These also mainly list commercial games– if you’re looking for freeware games I like, check out this itch.io collection.
It was about time to switch to a more professional site, so here it is! My other one was kinda starting to fall apart…
My old site, amcookie.weebly.com, will no longer be updated, but shall be archived and kept up for the foreseeable future.
I’m super glad to switch to a more comfortable content management system. I hope I’ll be able to provide posts about game design more often on here. See you!